Ubisoft as we speak revealed the 12 months one replace roadmap for open world weather-appreciate-em-up Murderer’s Creed Shadows. It features a regular drip feed of recent quest and story updates, some fan requested options like NG+, and some extra high quality of life bits. Nevertheless! None of this issues. Shoo, much less vital particulars. The actual headline right here is that the collection constructed round making leaping between rooftops really feel good is making leaping between rooftops really feel even higher. Good news.
I am going to admit that that is most likely a really private factor, however I am typically left confused watching Ubisoft pour vitality into dozens of supplementary options over time, whereas seemingly neglecting what I see as Murderer’s Creed’s core fantasy. The parkour traversal that felt so key to the collection’ identification within the early years has progressively become a frictionless, ho-hum technique of traversal, absent all of the thrills and creativity it has the potential to supply. Make climbing on issues enjoyable, and all the pieces else falls into place, say I.
The primary replace is coming in Could, the place Ubi say they’re going to be including “often-requested height-gaining back-ejects, totally re-animated height-gaining side-ejects, and a brand-new parkour transfer referred to as the Vertical Ledge Leap, permitting each characters to leap and seize onto awnings and decrease overhangs – a transfer that’s significantly useful when wall-runs usually are not an choice”. They’re going to even be including “extra little parkour methods” and tweak over the 12 months.
There are many different bits on the roadmap, too, together with a better issue setting and different common neighborhood suggestions updates. It is good to hearken to followers, even when I can not assist picturing The Simpsons’ Itchy and Scratchy focus group each time a developer goes to those kind of community-appeasing lengths.