Business Briefing: Economic Updates and Industry Insights
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If you really want to compete in your industry, you have to think like your rivals. How might they respond to your next move? What happens if they outmaneuver you? Whatโs your plan then?
This is called corporate wargaming, or competitive simulating. And according to Southern Methodist University adjunct professor Arjan Singh, this disciplined approach to scenario planning helps companies testโฏhowโฏtheirโฏstrategies and tactics hold up in the market. The exercise also helps them avoid blind spots. He talked to host Alison Beard on HBR IdeaCast in 2024 about how companies can get started.
ALISON BEARD: Now, I do want to be sensitive about this term war games because, as we know, many people in the world from Ukraine to Israel and Palestine are dealing with actual war right now. But, explain for us why you use it and what exactly it means.
ARJAN SINGH: War games are essentially dress rehearsals for companies to really test and stress test their strategies before they deploy them into the marketplace. Wargaming is very popular in the military. It crossed over into the business world about 40, 50 years ago. The terminology has stuck on since then. It is also referred to as competitive simulations.
Most of the applications of wargaming in the business environment build on the concepts from the military so thereโs a lot of similarities. Obviously, the topics are very, very different. It follows a very similar structure in terms of understanding your key competitive landscape, your environment, who the key players are, what typical situations may emerge as youโre getting into the battlefield. So very similar in the military world, and it crosses over into the business world very, very seamlessly.
ALISON BEARD: And how does it differ from traditional scenario planning?
ARJAN SINGH: So traditional scenario planning, the notion there is really around thinking through different outcomes that may happen in a competitive environment. You hope for the best, but you prepare for the worst, and you work out strategies built on these alternative worlds that are there.
Wargaming takes scenarios to another element. So itโs not just about whatโs possible in the future, but then the wargaming adds layers on in terms of the likely actions of key competitors and stakeholders in the marketplace. And then, the actions that a company should take in response to that, as well. So, it really drives home the actionability and moving it beyond an intellectual exercise to really pragmatic next steps for organizations to really bring them to life.
ALISON BEARD: So, give me an example of a war game exercise that you might give your students.
ARJAN SINGH: So, the one that weโre running currently at SMU is The Battle for Mobility. And so, the whole notion there and the central theme there is around, โWhoโs going to control mobility in the future?โ And so, weโve got six different teams that are represented there. Weโve got a few traditional automakers like GM, Volkswagen, Toyota. We have next-generation providers like Tesla. Weโve got Uber, as well as Waymo, represented there. And, the whole notion there is around, โWhoโs going to win in this battle, the battle for mobility? What will mobility look like in the future? And what if the world evolves to a situation where thereโs nonownership of cars, technologies, AI? How would that affect how people commute and use transportation in the future?โ
ALISON BEARD: So, that idea of โthe battle forโ is maybe how companies or teams should be thinking about it, the battle for this particular market or this group of consumers?
ARJAN SINGH: Yeah. Exactly. Itโs really around the battles. But also, around defining what that battle is and how do you define your industry and the battle place and who youโre competing against?
So, Iโll give you an example. When we went into the COVID situation, everyone was at home and got familiar with online collaboration toolkits. And when we got back into the post pandemic world, business travel came back with a big force. And so when you look at traditional competitors, you could see the airlines are competing with other airlines and other transportation providers.
But then in this new reality, there were a lot of other competition. So it was American Airlines, Zoom, Microsoft Teams, the virtual world versus the actual necessity to be able to go travel. And so, definition is really, really important in terms of what that competitive set looks like. Companies that define it too narrowly can end up in situations where they may be blindsided by new competitors coming in. And so, that definitionโs really, really important in terms of what that battle will be.
ALISON BEARD: What are the major types of games or scenarios that you teach your students and you use with clients?
ARJAN SINGH: So when you look at wargaming, it really fits into three different levels. Thereโs strategic war games, which is really anchored around long-term strategy, looking at how core macroeconomic trends are changing the competitive environment. And theyโre essentially answering the question, โWhat will the game be in the future?โ That tends to be much more senior level executives that can get involved in strategic games.
The next level down is operational games. And when youโve got a defined space, youโve got defined competitors. And itโs really thinking through where to play, โWhat areas does a company need to be competing in?โ
And then you get down into the executional type of games, which are the tactical games. So, these tend to be much shorter term. This tends to be focused in on selling and usually has a one to two year time horizon. The core question there is really around, โHow to win, how do we sell more product in the marketplace, how do we message against our competition, and how do we ultimately end up winning in that space?โ
ALISON BEARD: Yeah. And then, how do you come up with the specific scenarios?
ARJAN SINGH: So, scenarios is an area whichโฆ Itโs been very well documented and written about in the business world. Thereโs different ways of looking at scenarios. Scenarios can be very simple. So, it could be as simple as having the group thatโs in a war game brainstorm a set of key things that may affect the environment. And then, voting on it and prioritizing which ones they would like to address. At its most simple form, itโs a very quick exercise. It can take a few minutes.
The criteria for looking at scenarios is really around impactful situations. So, things that will have an effect on a competitor environment and really thinking of it from an impact perspective, not likelihood, because you really want to play out the scenarios that will be the most impactful.
ALISON BEARD: So when youโre selling this proposition of wargaming to your students and to clients, what specific opportunities do you point to that this will yield versus other types of strategic planning? And then, what specific problems or risks do you see it helping companies overcome?
ARJAN SINGH: Yeah. The opportunity part of wargaming is really around helping companies avoid blind spots. This tends to happen a lot with incumbent players that have large market shares. The attitude tends to be, โThis is how the industry is. Weโre experienced in this space and we know it well, hence our success. And, we expect this to continue.โ Thereโs a lot of business school examples and case studies of how thatโs led to the downfall of a lot of companies, including a lot of iconic names that are there. So, it helps-
ALISON BEARD: Kodak, Blockbuster, all of those.
ARJAN SINGH: Exactly. And so, this is a forum for having these conversations. And, itโs particularly important when the conversations are going to be uncomfortable. Itโs going to challenge the status quo. Itโs going to make an organization think differently.
And thatโs one of the real benefits that are there because in a war game, you have different companies that are represented. You break up the group into these different groups and tell them, โThink through it like that company. Think about, โWhat does winning mean for this organization, and how are you going to attack our organization? And, what are you thinking?โโ
You start getting really deep into that thought process, and it generates a lot of insights. Doing this analysis inside out, really getting into the heads of the competition and looking at the marketplace from their vantage point, is immensely valuable.
ALISON BEARD: Why do you think that a lot of organizations struggle to engage in that kind of in-depth thinking about different potential futures and where their assumptions might be wrong?
ARJAN SINGH: A lot of times, itโs just a function of resources and time. You know? Because businesses are busy. Theyโre busy in terms of executing. Thereโs always things to do. And, a lot of times I get pushback when companies talk about doing war games and they say, โOh, can we do this in two hours?โ And the answer is, โWell, you could, but itโs probably not going to be very good. To do a well-thought-out game, you need between a day to day and a half.
And so, then thereโs logistics around getting people together, especially if youโre doing a strategic game and thereโs senior management involved. Their calendars are very guarded and hard to get onto, let alone asking for eight to 12 hours of their time for this. So, time and resources tends to be part of it. And, the other part is cultural. Some organizations are not comfortable having their assumptions challenged. Thereโs a lot of structure hierarchy that comes into play. And if youโre questioning some of the senior people and their thinking, itโs not taken the right way. So, culturally it can be an issue, as well.
ALISON BEARD: What information do participants need or should they be given before they start?
ARJAN SINGH: So generally for a game, you should have a briefing document thatโs got enough background for everyone to be knowledgeable in an area. And one of the key distinctions is, for companies that are in a particular area and theyโre doing a game with that space that they know really well, so your pre-briefing documents tends to be a lot lighter because itโs an area that people are familiar with.
For areas that companies are looking to get into or build knowledge very quickly, games actually have a great way of doing that very, very quickly. And in those instances, the briefing documents would be a lot more comprehensive.
Generally speaking, the briefings are based on market information, competitive intelligence that you might have. And then, really deep diving into the companies and not only the cores of obvious metrics, but really delving deeper into previous battles, what theyโve done in previous instances, other lessons from history that can be applied here.
ALISON BEARD: And so, then what happens in the actual game?
ARJAN SINGH: So, the game is a series of plenary sessions followed by breakout rooms, where the teams work together. So in a typical game, youโd start with an introduction. You would give perspective in terms of the topic, the core issue that youโre trying to solve, what actions youโre expecting to come out of it. You may present a little part of the briefing document so that everyone is at the same level of knowledge.
And then, you go through a series of exercises. And, the first round you would typically say, โOkay. For the company that you represent, build a strategy to win in the marketplace and think through various levers that youโre going to use. But also, really think about, โWhat does winning mean for you? Shat does winning mean for your organization?โโ
Because in a marketplace, even though you may have direct competitors, each company usually has a different definition of winning. And so, itโs really to understand what that thought process is, winning, and then the course of those strategic themes that theyโre going to come after.
You can also put in specific asks around, โHow would you attack your organization? How do you view the organization, and what are the specific things that youโre going to do to take away market share or sales or other metrics that you might be looking at?โ And then from that point onwards, the teams will prepare their presentations, theyโll come back, theyโll present. Thereโll be panel of judges, potentially, that will give feedback. And the teams will generally go back, theyโll revise their strategies based on feedback, based on how the competitionโs going to be attacking that. And then, you start going through a series of exercises that delve deeper and deeper and deeper into that whole topic area.
And then the games, normally, they conclude at the end with turning it around from the companyโs perspective. And the core question there is, โBased on these rounds of wargaming and battles that youโve gone through, what are the key insights that youโve generated? Where do you think are the biggest opportunities to your business? Where are the biggest risks that are there? The plan that you have right now, are you prepared for some of these situations?โ
And then ultimately, itโs really around driving actions. And, you prioritize: โWhat are the core things that need to be done right now, proactively? What are the things we have to wait until they start playing out in the marketplace?โ And a successful game actually has names of departments or individuals next to each of those action items who are responsible and accountable for moving that forward.
ALISON BEARD: Yeah. Thatโs useful. I think weโve all had the experience of going to an off-site and brainstorming great ideas, and then just sort of nothing happens after. You talked about the battle for mobility that you did with your students. Can you give us an example of a war game that youโve done with a client recently?
ARJAN SINGH: So, wargaming tends to be a very common activity in the pharmaceutical biotech space. I donโt think I know of one large pharma biotech that has not done a war game. So, all of them do it. And, part of the reason there is youโre spending over a billion dollars to bring a drug to market. Thereโs significant skin in the game. And so generally, in the pharmaceutical industry, there tends to be a lot of wargaming as assets are brought to market, end of Phase 3, end of Phase 3, Commit to File, and then once they start launching into the marketplace.
And so, one recent game Iโve done in the pharmaceutical space. And it was a potential blockbuster theyโre bringing to market so their expectations are over $5 billion in revenue for the product. And so, the game followed a similar structure to what I defined. We got into details. And when we started getting into scenarios, one of the scenarios that came up in the discussion was around, โWhat if the FDA doesnโt approve the product?โ
And so as you can imagine, there was a lot of opinions in the room around, โWell, that would never happen. We know what weโre doing.โ A lot of defensiveness, as well. And we said, โLook, this is what you have to do, is to really prepare for the worst and hope for the best.โ
And so, they went through the scenario and they looked at, โIf the FDA doesnโt approve the product, what will they do?โ They came up with a playbook on what to do there. War game was completed. And about less than a year later when their approval date came up from the FDA, the product was not approved.
And so instead of panicking, instead of saying, โOh, now what do we do?โ They went and looked at the output from the war game and said, โLook, we have a playbook here. We know exactly what we need to do. Thereโs certain signals in the data that we have to reanalyze.โ Thereโs these other things that they had to do. They kind of executed on that and resubmitted it with the FDA. The product was approved afterwards as theyโd gone there.
ALISON BEARD: So it seems like part of the goal is to figure out how you might fail before you actually do, or how youโre going to deal with a crazy shock like COVID.
ARJAN SINGH: Exactly. How you might fail before you actually do. The COVID shock was actually an interesting one. Weโd done, with the students in 2017, The Battle for the Traveler, which was a game in which we had a couple of airlines, American, Delta, we had the OTAs, Expedia, booking.com. We had TripAdvisor, Marriott, which is a traditional hotel chain. The whole notion is everyoneโs trying to control the traveler and everyoneโs saying, โHey, book on our website. You donโt have to go somewhere else.โ Airlines now are saying, โWeโll give you loyalty points for not just flying, weโll give you loyalty for credit card expenditure and dining and other parts, as well.โ
And in that game, interestingly in 2017, we actually had the COVID scenario, which was the students had gone through building base case strategies for the companies they represent, how theyโre going to win. And, one of the things that came out after round one was every single company that was in the room had one explicit assumption that their strategies were based on, which was, โThe travel boom in the United States is likely to continue. And, thatโs what weโve built our strategies on.โ
And so the scenario we gave them, we made it very generic just saying that, โEvents occurred in the world where itโs going to have an effect of declining demand for travel by up to 95%.โ We put a comment in there from a fictional analyst saying that, โThe travel boom in the United States, the way that weโve known it, is dead. Leisure travelโs dead, and business travel is going to take about three years to recover.โ So, that was essentially the COVID situation.
And the studentsโ reactions first was, โOh, no way. This is never going to happen. Itโs silly scenarios.โ And we said, โNo. Go through it.โ And, every single company had to rework their strategy and their playbook based on that one assumption changing, that the market boomโs over. Itโs going to be over for the next three years or so.
ALISON BEARD: So, it seems like the output from these sessions is a playbook for a variety of scenarios that then you can put into action and make sure is implemented if those scenarios arise?
ARJAN SINGH: That is, and thatโs really the key to driving actionability after a war game. As youโd mentioned, all of us have been to those meetings, which I call interesting, great discussions, a lot of great thought process thatโs there. But then, it doesnโt really lead to anything. Right? And actionability, really, from a war game comes from the playbook. And, the playbookโs typically structured around, โWhat actions should an organization take? What those next steps are. What are the actions to take versus some of the scenarios?โ
So if scenario happens, build a playbook in response to that. Understand the key insights that youโve generated on your competition, what their hot topics might be, what are the areas where theyโre vulnerable, where you could really focus in on? And having all those details in a very simple format, to use moving forward.
Then, the other benefit to a playbook is that this is the output of the stakeholders in the organization. So, this is not a third party telling them what to do or one person, itโs everyone aligning as a group in terms of, โWe understand the core issues. We understand where our opportunities are. We align on what our next steps are going to be.โ Itโs a much quicker way to mobilize an organization towards a particular goal or actions.
ALISON BEARD: Yeah. I love the point you made in the book about how consultants might come in and say, โRight. This is what you should do.โ And then, theyโre not ever responsible for the outcome of what theyโve recommended. Thereโs a big difference. And so, how often should organizations repeat this process?
ARJAN SINGH: A lot of organizations do wargaming on an annual basis. So, some of the best in class companies have integrated war gaming into their planning process, so their annual planning process. Theyโll kick that off with a war game, look at different aspects of their competitive environment, and then they get into their planning.
So, thatโs kind of best practice. Depending on industry, itโll vary. So if youโre looking at strategic issues and youโre in a traditional industry, you probably need to do one once every couple of years or so. If youโre in a fast moving area like technology or others, you could do it once a year, you could do it multiple times a year. And then, it also depends on the topic area, as well. So for example, if youโre bidding on a large contract thatโs worth billions of dollars and youโve got a 18-month to 24-month sales cycle, I know of companies in those situations, they war game every week.
ALISON BEARD: Hmm. Wow.
ARJAN SINGH: Yeah. I mean, for some of the big ones, like the Jedi contract, I know there are some companies that did weekly ones. When thereโs $10 billion on the table, you try and figure out not only what youโre thinking, but all the key stakeholders, and what that battle might look like and all the permutations and combinations there, for which you would need significant amounts of rounds of scenario planning and wargaming.
ALISON BEARD: Yeah. So, it sounds like youโre saying that specific teams within organizations can also use this process to think about their competitive strategy on a smaller scale, like signing a big deal.
ARJAN SINGH: Absolutely. You know the sales team can find a lot of benefit from being able to sell more product, meet their goals. It can help from a marketing perspective. Thereโve been others, research and development, finance, strategy. A lot of different functional areas can benefit from this, but their topics will be different. Marketing would be interested in very different things from say, R&D and others. And so, it definitely has a space for different areas within an organization, as well as for start-ups.
This is not just a toolkit for large organizations. The larger organizations do spend a lot of time and effort on it. This is a very simple toolkit that start-ups can use in terms of if youโre bootstrapped, youโre bringing a product to market, just role play and see how the competitionโs going to react. You can save a lot of costly mistakes by doing that internally before you start deploying your strategies externally.
ALISON BEARD: Have you ever had an instance where a war game led a company in the wrong direction because they didnโt come to the right conclusions?
ARJAN SINGH: Thereโs been a few. Wrong direction in terms of optimizing assets and prioritizing their developmental plans, itโs happened a couple of times. And, one of the main reasons for that was around not really having the right background information on the area. It was an emerging area, and so they had to make certain assumptions on what was likely to happen.
The big issue there was the way that they thought about it was from their companyโs lens, not the competitionโs lens. That was a mistake that happened, where they ended up going in a different direction. But with tracking and continuing to look and having early warning signals that you look at, you can course correct very, very quickly. And so in that instance, there are certain assumptions and hypotheses that they had in an action plan getting out of the workshop. They started deploying it. And then very quickly, based on feedback, what they discovered was that they were thinking through it the wrong way, and then they course corrected fairly quickly.
ALISON BEARD: So, you did talk about pushback and the fact that, especially in emerging markets, itโs hard to predict whatโs going to happen. For those people who say to you, โEverything is changing so quickly. I already have so much on my plate. I think we can develop a good strategy without going through this process,โ what do you say?
ARJAN SINGH: Thatโs a great question. That happens a lot of times. The time commitment and taking 15, 20, 30 people from work and having them in a day or two to workshop, thatโs always a challenge. And, sometimes itโs quicker to overcome it through just showing previous examples or value. Sometimes it takes time.
I had a company that had that same pushback. And they didnโt do a game for, I think it was almost three years. And then finally, they were ready to do it. Once they completed it, the first reaction was, โWhy didnโt we do this earlier? This wouldโve saved us a lot of time, effort, heartache, and resources.โ
Sometimes companies just have to kind of go through that whole process to get that realization because ultimately itโs around blind spots and costly mistakes and opportunities that they could have identified earlier. A lot of times the catalyst for breaking that is if someone in the teamโs actually been through a game. Theyโre the champions of talking through wargaming and the benefits that are there. Thatโs a process to go through. Thatโs one of the reasons I wrote the book, was to just educate everyone in terms of the benefits of doing this and having effective, actionable games in their organizations.
ALISON BEARD: Arjan, thanks so much for talking to me today.
ARJAN SINGH: Great. Thank you.
HANNAH BATES: That was Southern Methodist University adjunct professor Arjan Singh, in conversation with Alison Beard on HBR IdeaCast. Singh is the author of the book Competitive Success: Building Winning Strategies with Corporate War Games.
Weโll be back next Wednesday with another hand-picked conversation about business strategy from the Harvard Business Review. If you found this episode helpful, share it with your friends and colleagues, and follow our show on Apple Podcasts, Spotify, or wherever you get your podcasts. While youโre there, be sure to leave us a review.
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This episode was produced by Mary Dooe and me, Hannah Bates. Curt Nickisch is our editor. Special thanks to Ian Fox, Maureen Hoch, Erica Truxler, Ramsey Khabbaz, Nicole Smith, Anne Bartholomew, and you โ our listener.โฏSee you next week.
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