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- Edia is reviving Battle Arena Toshinden, bringing the first three games to modern platforms in fiscal 2026–2027.
- Edia plans more than simple ports, promising enhancements though specific new features remain unannounced.
- The Toshinden rights were licensed from original publisher Takara (now Tomy) for this re-release.
- Originally published outside Japan by Sony Computer Entertainment, Toshinden helped define the early PS1 era.
- Third-party publishers like Bandai Namco and Edia are increasingly reviving PlayStation classics while Sony stays hands-off.
Aside from an occasional Astro Bot cameo, it’s starting to feel like Sony‘s content to leave many of the franchises that built the PlayStation brand in the dustbin of history. Luckily, other publishers are picking up the slack with fresh revivals of PlayStation icons, and the latest is the fighting game series that helped usher in the PS1 era: Battle Arena Toshinden.
Publisher Edia plans to bring the first three Battle Arena Toshinden games to modern platforms somewhere between its 2026 and 2027 fiscal years, according to a Japanese press release (via Gematsu).
Edia has so far specialized in bringing other cult titles, like the action-platformer series Valis and the RPG series Cosmic Fantasy, to Switch. The company says it’s building on that experience for Toshinden, and it plans to do more than release bare-bones ports – though what new features will be included remains to be seen.
Yes, folks, the original Toshinden – while developed by a third-party company – was a first-party published PlayStation game outside of Japan, similar to something like Stellar Blade or Death Stranding 2 today. Toshinden’s 3D graphics are fairly primitive even by PS1 standards, but they felt revolutionary in 1995, which is why the game became such an icon of the console’s launch.
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