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    Home » Hero shooter Last Flag halts production just 2 weeks after launch, but vows to “make sure that the game doesn’t disappear”
    Gaming

    Hero shooter Last Flag halts production just 2 weeks after launch, but vows to “make sure that the game doesn’t disappear”

    Savannah HeraldBy Savannah HeraldMay 3, 20264 Mins Read
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    Hero shooter Last Flag halts production just 2 weeks after launch, but vows to "make sure that the game doesn't disappear"
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    Game On: Latest in Gaming News, Reviews & Industry Buzz

    Key takeaways
    • Knight Street Games halts active development of Last Flag but promises limited upcoming patches.
    • Last Flag will not be shutting down; studio will work with backend partners and Steam to keep servers available.
    • Planned updates promise a tenth character, a new map, a brand new game mode, cosmetics, and leaderboards.
    • Adds custom lobbies with alternate rules so the community can find and preserve its ideal Last Flag experience.

    Last Flag, a third-person hero shooter that launched just two weeks ago, is halting production.

    In a lengthy statement posted to Discord, the team at Knight Street Games said that while it “knew that we couldn’t possibly match the pace and scale of the AAA competition” and intentionally avoided the “live service free-to-play game”, Last Flag “has been unable to find the audience it needs to give all of you the experience you deserve”.

    It did, however, stress that “Last Flag isn’t going anywhere”, and while the team is unable to “support additional development beyond some upcoming patches”, Knight Street Games was working with backend partners and Steam to enable custom lobbies and “make sure that the game doesn’t disappear.


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    Last Flag – Official Launch Trailer.Watch on YouTube

    Five years ago, we set out to build a game that captured the fun of playing real-life capture the flag,” the statement began. As an indie studio, we knew that we couldn’t possibly match the pace and scale of the AAA competition, so we didn’t build a ‘live service’ free-to-play game. Our hope was that we could find a sustainable audience by offering a complete game experience at an affordable price – one with no battle passes or microtransactions – and to win over players by making it with heart and doing it our way.

    If you’ve been following the Steam charts, you already know that Last Flag has been unable to find the audience it needs to give all of you the experience you deserve. But that doesn’t mean we’re about to throw in the towel. The financial reality of our situation means we’re unlikely to be able to support additional development (including console, for now) beyond some upcoming patches. However, the game will not be shutting down, and we hope that these updates bring you more value and control. Some of the things you can look forward to in the next few months include our tenth character, a new map, a brand-new game mode, cosmetics, leaderboards, and much more.


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    “Last Flag isn’t going anywhere,” the statement continued. The faith that the community put into our shared dream means everything to us, so we’re going to make sure that the game doesn’t disappear. In addition to working with our backend partners and Steam to ensure that players can continue to play the game they’ve purchased, we’ll be adding the ability for the community to set up custom lobbies with alternate game rules and find their own best version of Last Flag.

    The statement closed on thanking players for “the awesome matches, the feedback, and the many words of support”.

    “Being able to build Last Flag for you has been a dream come true,” it concluded. Our game belongs to you, and we hope to continue capturing flags with you for years to come. In the meantime, we’ll see you on the battlefield – and we hope you’ll tune in for what comes next from Knight Street Games.”

    If this all sounds grimly familiar, that’s because it is. Live-service hero shooter Highguard launched in January and quickly amassed a large influx of players on its release. Player numbers dwindled, though, as complaints about map size and the 3v3 game format grew, and though the studio sought to address these issues with a number of content updates and making its once-limited-time 5v5 mode a permanent feature, it was not enough. Developer Wildlight ultimately decided to cut its losses and pull the plug on Highguard in early March.

    Read the full article on the original site


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